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	<title>Beijing Cream &#187; Video Games</title>
	<atom:link href="http://beijingcream.com/tag/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://beijingcream.com</link>
	<description>A Dollop of China</description>
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	<itunes:summary>A Dollop of China</itunes:summary>
	<itunes:author>Beijing Cream</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://beijingcream.com/wp-content/uploads/2013/06/BJC-The-Creamcast-logo.jpg" />
	<itunes:subtitle>A Dollop of China</itunes:subtitle>
	<itunes:keywords>China, Beijing, Chinese, Expat, Life, Culture, Society, Humor, Party, Fun, Beijing Cream</itunes:keywords>
	<image>
		<title>Beijing Cream &#187; Video Games</title>
		<url>http://beijingcream.com/wp-content/uploads/2013/06/BJC-The-Creamcast-logo.jpg</url>
		<link>http://beijingcream.com</link>
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	<itunes:category text="Society &amp; Culture" />
		<rawvoice:location>Beijing, China</rawvoice:location>
		<rawvoice:frequency>Weekly</rawvoice:frequency>
	<item>
		<title>Download: Glorious Mission Online, China&#8217;s PLA-Developed First-Person Shooter</title>
		<link>http://beijingcream.com/2013/08/glorious-mission-pla-developed-first-person-shooter/</link>
		<comments>http://beijingcream.com/2013/08/glorious-mission-pla-developed-first-person-shooter/#comments</comments>
		<pubDate>Thu, 01 Aug 2013 18:41:12 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Diaoyu Islands]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nationalism]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=15890</guid>
		<description><![CDATA[It's 2.6 GB, but if you have the disk space and five hours to spare, go here to download Glorious Mission Online, a first-person shooter you'll be hearing a lot more about in the coming hours and days.]]></description>
				<content:encoded><![CDATA[<a href="http://beijingcream.com/wp-content/uploads/2013/08/Glorious-Mission-Online.jpg"><img class="alignnone size-full wp-image-15891" alt="Glorious Mission Online" src="http://beijingcream.com/wp-content/uploads/2013/08/Glorious-Mission-Online.jpg" width="355" height="190" /></a>
<p>It&#8217;s 2.6 GB, but if you have the disk space and five hours to spare, <a href="http://www.plagame.cn//channel/downloadol/index.html" target="_blank">go here to download</a> Glorious Mission Online, a first-person shooter you&#8217;ll be hearing a lot more about in the coming hours and days.<span id="more-15890"></span></p>
<p>Glorious Mission is the People&#8217;s Liberation Army&#8217;s military simulation, developed by the Chinese company Giant Interactive Group. A few years ago, it was used as a training and leisure program for real, actual Chinese soldiers. Now, it&#8217;s a free, downloadable game that lets players try their hand at defending the Diaoyu Islands.</p>
<p>The game was released on Thursday, on the anniversary of the founding of the PLA.</p>
<p>Reports <a href="http://uk.reuters.com/article/2013/08/01/us-china-game-idUKBRE9700OS20130801" target="_blank">Reuters</a>:</p>
<blockquote><p>The PLA was interested in having a 3D interactive game for simulations with virtual replicas of their weapons, said Richard Chiang, a spokesman for Giant Interactive.</p>
<p>&#8220;The military was 100 percent behind this game,&#8221; he said. &#8220;Rather than playing the same foreign games like Call of Duty and being American Marines shooting Russians or whatnot, Chinese can actually play as Chinese soldiers.&#8221;</p></blockquote>
<p>A term you&#8217;ll hear throughout the game is <em>guizi</em>, referring to the &#8220;Japanese devils&#8221; who occupied China during World War II.</p>
<blockquote><p>&#8220;The guizi are coming!&#8221; warns the game in a scenario where players are tasked with defending a World War Two-era Shanghai and its cultural artefacts from Japanese invaders.</p>
<p>&#8220;The guizi have been obliterated!&#8221; Glorious Mission congratulates the player after a grenade explodes under the last enemy&#8217;s feet. Shanghai&#8217;s museums are saved.</p></blockquote>
<p>Yes, save the museums. Save the motherland. Capture those rocks in the East China Sea.</p>
<p>If you get tired of Glorious Mission (and why would you get tired of it?), we recommend <a href="http://beijingcream.com/2013/06/play-defense-of-the-diaoyu-islands-on-global-times/">Defense of the Diaoyu Islands</a>. It&#8217;s not really the same kind of game, but when the objective is to kill Japanese, what does it matter?</p>
<p><em><span style="color: #800000;">UPDATE, 8/6, 12:32 am:</span> Caveat emptor. As sent along by reader Joel M:</em></p>
<a href="http://beijingcream.com/wp-content/uploads/2013/08/PLA-game-download.jpg"><img class="alignnone size-large wp-image-16114" alt="PLA game download" src="http://beijingcream.com/wp-content/uploads/2013/08/PLA-game-download-530x298.jpg" width="530" height="298" /></a>
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		<title>Play &#8220;Defense Of The Diaoyu Islands&#8221; On Global Times, Tell Us Your High Score</title>
		<link>http://beijingcream.com/2013/06/play-defense-of-the-diaoyu-islands-on-global-times/</link>
		<comments>http://beijingcream.com/2013/06/play-defense-of-the-diaoyu-islands-on-global-times/#comments</comments>
		<pubDate>Wed, 05 Jun 2013 06:53:27 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Diaoyu Islands]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Global Times]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=13315</guid>
		<description><![CDATA[We thank and curse Kotaku for alerting us to the game "Defence of the Diaoyu Islands," hosted on Chinese Global Times's website, wherein a player takes control of a Chinese warship that must kill as many Japanese enemies as possible before inevitable failure.

It's interesting, but what a time suck.]]></description>
				<content:encoded><![CDATA[<a href="http://beijingcream.com/wp-content/uploads/2013/06/Defense-of-the-Diaoyu-Islands.jpg"><img class="alignnone size-full wp-image-13319" alt="Defense of the Diaoyu Islands" src="http://beijingcream.com/wp-content/uploads/2013/06/Defense-of-the-Diaoyu-Islands.jpg" width="521" height="414" /></a>
<p>We thank and curse Kotaku for <a href="http://kotaku.com/defence-of-the-diaoyu-islands-chinese-newspaper-style-510991676" target="_blank">alerting us to the game</a> &#8220;Defense of the Diaoyu Islands,&#8221; hosted on <a href="http://mil.huanqiu.com/game/diaoyudao.html" target="_blank">Chinese Global Times&#8217;s website</a>, wherein a player takes control of a Chinese warship that must kill as many Japanese enemies as possible before inevitable failure.</p>
<p>It&#8217;s interesting, but what a time suck.<span id="more-13315"></span></p>
<p>&#8220;<em>Defence of the Diaoyu Islands</em> takes after pretty much every single screen scrolling shooter from <em>Raiden</em> to <em>Ikaruga</em>,&#8221; explains Eric Jou. &#8220;Basically the player takes control of a Chinese &#8216;Diaoyu Island&#8217; patrol ship for the purpose of defending the Diaoyu Island!&#8221;</p>
<p>Or as one Reddit commenter <a href="http://www.reddit.com/r/China/comments/1fnbae/diaoyu_island_online_shooter/" target="_blank">put it</a>, &#8220;All this taught me is that the Japanese Navy is fucking badass.&#8221;</p>
<p>Two keys for getting a high score:</p>
<p>1. Level up on weapons, preferably the laser.</p>
<p>2. Hitting space bar will destroy all enemies on screen.</p>
<p>30,900 is my high score. Reddit&#8217;s <a href="http://www.reddit.com/user/platypusmusic" target="_blank">platypusmusic</a> has 50,000. And yours?</p>
<a href="http://beijingcream.com/wp-content/uploads/2013/06/Defense-of-the-Diaoyu-Islands-high-score.png"><img class="alignnone size-medium wp-image-13317" alt="Defense of the Diaoyu Islands high score" src="http://beijingcream.com/wp-content/uploads/2013/06/Defense-of-the-Diaoyu-Islands-high-score-300x197.png" width="300" height="197" /></a>
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		<title>A Building In Killzone: Shadow Fall For PS4 Bears An Uncanny Resemblance To Beijing&#8217;s Galaxy SOHO</title>
		<link>http://beijingcream.com/2013/02/a-building-in-killzone4-bears-resemblance-to-beijing-galaxy-soho/</link>
		<comments>http://beijingcream.com/2013/02/a-building-in-killzone4-bears-resemblance-to-beijing-galaxy-soho/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 04:53:58 +0000</pubDate>
		<dc:creator><![CDATA[Gabriel Clermont]]></dc:creator>
				<category><![CDATA[BeiWatch]]></category>
		<category><![CDATA[By Gabriel Clermont]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=10220</guid>
		<description><![CDATA[While checking out coverage of the &#8220;invisible console&#8221; unveiling of the Playstation 4 in New York, I was struck by a familiar sight. No, not Diablo III. During the gameplay footage of Killzone 4, I recognized a certain oft-blighted building here in Beijing. Amidst the the civil unrest between the Helghest and Vektan loomed the unmistakeable curves and orbs of...  <a href="http://beijingcream.com/2013/02/a-building-in-killzone4-bears-resemblance-to-beijing-galaxy-soho/" title="Read A Building In Killzone: Shadow Fall For PS4 Bears An Uncanny Resemblance To Beijing&#8217;s Galaxy SOHO" class="read-more">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<a href="http://beijingcream.com/wp-content/uploads/2013/02/Kill-Zone-4-vs-Galaxy-SOHO.png"><img class="alignnone size-large wp-image-10221" alt="Kill Zone 4 vs Galaxy SOHO" src="http://beijingcream.com/wp-content/uploads/2013/02/Kill-Zone-4-vs-Galaxy-SOHO-530x168.png" width="530" height="168" /></a>
<p>While checking out coverage of the <a href="http://kotaku.com/5985824/why-didnt-we-see-the-actual-playstation-4-tonight-sonys-boss-explains" target="_blank">&#8220;invisible console&#8221; unveiling</a> of the Playstation 4 in New York, I was struck by a familiar sight. No, not Diablo III. During the gameplay footage of Killzone 4, I recognized a certain oft-blighted building here in Beijing. Amidst the the civil unrest between the Helghest and Vektan loomed the unmistakeable curves and orbs of the <a href="http://beijingcream.com/2012/11/ufo-like-complex-galaxy-soho-is-now-open-in-beijing/">Zaha Hadid-designed Galaxy SOHO</a>.<span id="more-10220"></span></p>
<p>Why? In a bid to convince the often pride-motivated Chinese government to end its June 2000 ban on video game consoles, perhaps Sony ordered a launch title to feature a building from the capital city. Or maybe, with the civil strife and sectarian violence of Killzone 4 eliciting the long repressed memories of the pre-July 14th revolution in the Baghdad of her childhood, Hadid is compelled to design for the game a building evoking life under the rule of an authoritarian regime.</p>
<p>More likely, it’s just a case of designers in one field taking inspiration from designers in another.</p>
<p>That being said, you’d think if you were given the blank slate of a future world to create architecture not bound by present conventions, construction capabilities or even physics, you wouldn’t resort to copying an empty office building in downtown Beijing.</p>
<p><em>(Images <a href="http://img.gawkerassets.com/img/18f9qn0a3wfwdjpg/xlarge.jpg" target="_blank">Gizmodo</a> [<em>from 55-second mark of video below]</em>, <a href="http://english.people.com.cn/mediafile/201211/15/F201211150817362926630502.jpg" target="_blank">People&#8217;s Daily</a>)</em></p>
<p><iframe src="http://www.youtube.com/embed/IuRwp6aCWRw" height="270" width="480" allowfullscreen="" frameborder="0"></iframe><br />
<embed src="http://player.youku.com/player.php/sid/XNTE3NDExNjgw/v.swf" quality="high" width="480" height="400" align="middle" allowScriptAccess="sameDomain" allowFullscreen="true" type="application/x-shockwave-flash"></embed></p>
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		<title>Hong Kong Is A 2D Video Game In Swedish Photographer Christian Åslund&#8217;s &#8220;Honkey Kong&#8221;</title>
		<link>http://beijingcream.com/2013/02/hong-kong-2d-video-game-i-photographer-christian-aslunds-honkey-kong/</link>
		<comments>http://beijingcream.com/2013/02/hong-kong-2d-video-game-i-photographer-christian-aslunds-honkey-kong/#comments</comments>
		<pubDate>Wed, 06 Feb 2013 17:30:57 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hong Kong]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=9828</guid>
		<description><![CDATA[With its vertically-oriented architecture, Hong Kong lends itself to the type of surreal, postmodern panoramas you see out of artists like Michael Wolf, but its layout can also be manipulated to reveal its horizontal, two-dimensional, anti-stereoscopic obverse: for example:]]></description>
				<content:encoded><![CDATA[<p>With its vertically-oriented architecture, Hong Kong lends itself to the type of surreal, postmodern panoramas you see out of artists like <a href="http://hongwrong.com/architecture-of-density-michael-wolf/" target="_blank">Michael Wolf</a>, but its layout can also be manipulated to reveal its horizontal, two-dimensional, anti-stereoscopic obverse: <a href="http://hongwrong.com/2d-platform-game-hong-kong/" target="_blank">for example</a>:</p>
<a href="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-1.jpeg"><img class="alignnone  wp-image-9833" alt="Honkey Kong 1" src="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-1.jpeg" width="518" height="345" /></a>
<p>That&#8217;s from Swedish photographer <a href="http://www.christian.se/" target="_blank">Christian Åslund</a>, whose photography series &#8220;Honkey Kong&#8221; was commissioned by shoe brand Jim Rockey. The website Hong Wrong tells us that it&#8217;s &#8220;a tribute to classic 2D platform games, integrating a person into street scenes.&#8221;</p>
<blockquote><p>Shot from above using a telephoto lens, the images appear flat and look as if the subject is navigating the streets. Åslund used walkie-talkies to co-ordinate with friends on the ground and kept retouching to a minimum. Accessing rooftops was the toughest part of the shoot, though some local film students worked as fixers.</p></blockquote>
<p>Amazing results ensue. Check out Hong Wrong for more pics. (Not for those who suffer from vertigo.)</p>
<a href="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-2.jpeg"><img alt="Honkey Kong 2" src="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-2.jpeg" width="455" height="648" /></a>
<a href="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-3.jpeg"><img alt="Honkey Kong 3" src="http://beijingcream.com/wp-content/uploads/2013/02/Honkey-Kong-3.jpeg" width="437" height="648" /></a>
<p><a href="http://hongwrong.com/2d-platform-game-hong-kong/" target="_blank"><em>PHOTOGRAPHY – ‘Honkey Kong’ – HK Photographed as a 2-D Platform Game</em></a> (Hong Wrong)</p>
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		<title>Did A 2009 Video Game Foresee The Current Island Conflict?</title>
		<link>http://beijingcream.com/2012/09/did-a-2009-video-game-foresee-the-current-island-conflict/</link>
		<comments>http://beijingcream.com/2012/09/did-a-2009-video-game-foresee-the-current-island-conflict/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 16:49:21 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Diaoyu Islands]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=5308</guid>
		<description><![CDATA[Here is the cinematic intro to Operation Flashpoint 2: Dragon Rising, a tactical shooter game released in October 2009. In it, an island originally owned by the Chinese, called Skira, is jointly colonized by Russia and Japan through military force in the 17th and early-18th centuries. After the Russo-Japanese War, Japan gains the entire island, then loses it back to Russia following World War II. Sometime during the Cold War, oil is discovered on this volcanic island but is "hard to reach."]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/ZqzZjVRqgGA" height="270" width="480" frameborder="0"></iframe></p>
<p>Here is the cinematic intro to <em>Operation Flashpoint 2: Dragon Rising</em>, a tactical shooter game released in October 2009. In it, an island originally owned by the Chinese, called Skira, is jointly colonized by Russia and Japan through military force in the 17th and early-18th centuries. After the Russo-Japanese War, Japan gains the entire island, then loses it back to Russia following World War II. Sometime during the Cold War, oil is discovered on this volcanic island but is &#8220;hard to reach.&#8221; After the Cold War ends, Russia and the US become bound by certain treaty arrangements related to Skira. In 2004, a &#8220;massive Chinese economic boom&#8221; depletes the country&#8217;s domestic reserves of oil, and after the global economic crisis of 2008, Chinese leadership destabilizes as the people gravitate toward hardliners. In 2011, China mobilizes its forces toward Russia, closer to Skira Island. Russia responds. And then, the PLA takes Skira, claiming &#8220;original ownership.&#8221; The trailer ends with the US sending forces to the Sea of Japan.</p>
<p>Swap out Russia for Japan, and does any of this sound familiar?</p>
<p>The connection was made by <a href="http://www.reddit.com/r/China/comments/1027ji/the_diaoyu_island_dispute_reminded_me_of_this/" target="_blank">Reddit</a> user <a href="http://www.reddit.com/user/XADE101">XADE101</a>, and if nothing else, it makes me want to play the game. I&#8217;m sure the Bo Xilai scandal is tied into Operation Flashpoint&#8217;s storyline somehow. You know what they say: reality imitates first-person shooters. <em>Youku video for those in China after the jump. (Update, 12:53 pm: The video was up for a good hour-plus before censors removed it. I wonder which senior censor figured out the connection.)<span id="more-5308"></span></em></p>
<p><object width="480" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://player.youku.com/player.php/sid/XNDUxOTk1ODI0/v.swf" /><param name="quality" value="high" /><param name="allowscriptaccess" value="sameDomain" /><param name="allowfullscreen" value="true" /><embed width="480" height="400" type="application/x-shockwave-flash" src="http://player.youku.com/player.php/sid/XNDUxOTk1ODI0/v.swf" quality="high" allowscriptaccess="sameDomain" allowfullscreen="true" /></object></p>
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		<title>Chinese News Show Uses Frogger And Mario To Illustrate The Perils Of Jaywalking</title>
		<link>http://beijingcream.com/2012/08/news-show-uses-frogger-and-mario-to-illustrate-the-perils-of-jaywalking/</link>
		<comments>http://beijingcream.com/2012/08/news-show-uses-frogger-and-mario-to-illustrate-the-perils-of-jaywalking/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 13:55:03 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[The Road]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=4787</guid>
		<description><![CDATA[We've seen, on more than one occasion, people here play real-life Frogger to disastrous results. A news show in Heilongjiang Province called Xinwen Yehang (新闻夜航, literally "News Night Flight") has connected the dots -- Frogger... real-life... BAD -- and compiled several dozen examples of jaywalking pedestrians risking their health to get across a street in Harbin called Edmonton Road.]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/ymqepB7rXLY" height="360" width="480" frameborder="0"></iframe></p>
<p>We&#8217;ve seen, on <a href="http://beijingcream.com/2012/06/this-is-why-you-should-never-play-real-life-frogger/" target="_blank">more than</a> <a href="http://beijingcream.com/2012/03/man-playing-real-life-frogger-in-china-does-not-successfully-cross-road/" target="_blank">one occasion</a>, people here play real-life Frogger to disastrous results. A news show in Heilongjiang Province called Xinwen Yehang (新闻夜航, literally &#8220;News Night Flight&#8221;) has connected the dots &#8212; <em>Frogger</em>&#8230; real-life&#8230; BAD &#8212; and compiled several dozen examples of jaywalking pedestrians risking their health to get across a street in Harbin called Edmonton Road.</p>
<p>If not for the 8-bit music, the running commentary is best: &#8220;In the last half-hour, 392 people chose to cross the street, 66 cars crossed the double-lines to U-turn.&#8221;</p>
<p>And the vox pop from atop a nearby pedestrian bridge:</p>
<p>Journalist: &#8220;Aren&#8217;t (your bags) heavy?&#8221;</p>
<p>Man: &#8220;Heavy. But paying attention to safety is best. Of course I understand the traffic rules.&#8221;</p>
<p>At the very end, the earnest journalist &#8212; bless her &#8212; says, &#8220;Life isn&#8217;t as simple as video games. When you pass in the game, you can level up. If you fail, you can try again. But as for people&#8217;s lives, they only have one.&#8221; <em>Youku video for those in China after the jump.<span id="more-4787"></span></em></p>
<p><object width="480" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://player.youku.com/player.php/sid/XNDQxNzQ4OTky/v.swf" /><param name="quality" value="high" /><param name="allowscriptaccess" value="sameDomain" /><param name="allowfullscreen" value="true" /><embed width="480" height="400" type="application/x-shockwave-flash" src="http://player.youku.com/player.php/sid/XNDQxNzQ4OTky/v.swf" quality="high" allowscriptaccess="sameDomain" allowfullscreen="true" /></object></p>
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		<slash:comments>5</slash:comments>
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		<title>This Is Why You Should Never Play Real-Life Frogger</title>
		<link>http://beijingcream.com/2012/06/this-is-why-you-should-never-play-real-life-frogger/</link>
		<comments>http://beijingcream.com/2012/06/this-is-why-you-should-never-play-real-life-frogger/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 16:16:27 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[The Road]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=3587</guid>
		<description><![CDATA[This is not the first time within the last four months that someone playing real-life Frogger in China has been captured on video losing. In March, there was this (I added the music... it seemed appropriate at the time), in which a man sprinting across heavy traffic gets nailed by a van in the furthermost lane. Apparently that video wasn't enough of a deterrence, a clear message that real-life Frogger is a bad idea.]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.dailymotion.com/embed/video/xrt2vf" height="360" width="480" frameborder="0"></iframe><br />
<em>UPDATE, 6/28, 12:16 am: The YouTube video apparently violated some policy on &#8220;shocking and disgusting content.&#8221; The new embed is via Daily Motion, and of course, after the jump, the Youku video still works, because while Youku employs <a href="http://beijingcream.com/tag/censorship/" target="_blank">censors</a> whom I&#8217;d happily punch in the face, it&#8217;s not moderated by a bunch of vestal ninnies.</em></p>
<p>This is not the first time within the last four months that someone playing real-life Frogger in China has been captured on video <em>losing</em>. In March, there was <a href="http://beijingcream.com/2012/03/man-playing-real-life-frogger-in-china-does-not-successfully-cross-road/" target="_blank">this</a> (I added the music&#8230; it seemed appropriate at the time), in which a man sprinting across heavy traffic gets nailed by a van in the furthermost lane. Apparently that video wasn&#8217;t enough of a deterrence, a clear message that real-life Frogger is a <em>bad idea</em>. In the above (on Youku after the jump for those in China), two kids in Changde, Hunan province, out of boredom, sprint across four lanes. Then they sprint back. They successfully cross the road a third time. And then, during the fourth attempt, it&#8217;s game over for one of them.</p>
<p>The boy, luckily, suffered no life-threatening injuries, though his broken hip will probably keep him from sprinting anywhere for a long while.<span id="more-3587"></span></p>
<p><object width="480" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://player.youku.com/player.php/sid/XNDE5ODA3MjYw/v.swf" /><param name="quality" value="high" /><param name="allowscriptaccess" value="sameDomain" /><param name="allowfullscreen" value="true" /><embed width="480" height="400" type="application/x-shockwave-flash" src="http://player.youku.com/player.php/sid/XNDE5ODA3MjYw/v.swf" quality="high" allowscriptaccess="sameDomain" allowfullscreen="true" /></object></p>
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		<title>To Prove Girlfriend Wrong, Man Rents Train Station Big Screen To Play Video Games</title>
		<link>http://beijingcream.com/2012/06/to-prove-girlfriend-wrong-man-rents-train-station-big-screen-to-play-video-games/</link>
		<comments>http://beijingcream.com/2012/06/to-prove-girlfriend-wrong-man-rents-train-station-big-screen-to-play-video-games/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 03:58:19 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=3521</guid>
		<description><![CDATA[It&#8217;s unclear whether this was done out of love or spite, but a man in Beijing, reacting to his girlfriend&#8217;s constant nagging about his lack of prospects, his laziness, and other things girlfriends generally dislike, decided to show some initiative and prove his worth. He rented the big screen at Beijing West Railway Station, plugged...  <a href="http://beijingcream.com/2012/06/to-prove-girlfriend-wrong-man-rents-train-station-big-screen-to-play-video-games/" title="Read To Prove Girlfriend Wrong, Man Rents Train Station Big Screen To Play Video Games" class="read-more">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-1.png"><img class="alignnone  wp-image-3522" title="Train station video game man" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-1.png" width="440" height="318" /></a>
<p>It&#8217;s unclear whether this was done out of love or spite, but a man in Beijing, reacting to his girlfriend&#8217;s constant nagging about his lack of prospects, his laziness, and other things girlfriends generally dislike, decided to show some initiative and prove his worth. He rented the big screen at Beijing West Railway Station, plugged in his laptop, parked himself on a suitcase&#8230; and began playing video games. Yeah. <em>That&#8217;ll show that harridan!</em></p>
<p>This actually happened a week ago, but Chinese news teams are picking up on it just now. More images after the jump, via <a href="http://games.qq.com/a/20120618/000375.htm#p=1" target="_blank">QQ Games</a> <em>(h/t Alicia).<span id="more-3521"></span></em></p>
<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-3.png"><img title="Train station video game 3" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-3.png" width="494" height="366" /></a>
<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-2.png"><img class="alignnone  wp-image-3523" title="Train station video game 2" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-2.png" width="492" height="372" /></a>
<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-5.png"><img class="alignnone  wp-image-3526" title="Train station video game 5" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-5.png" width="494" height="356" /></a>
<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-6.png"><img class="alignnone  wp-image-3527" title="Train station video game 6" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-6.png" width="495" height="358" /></a>
<a href="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-4.png"><img title="Train station video game 4" alt="" src="http://beijingcream.com/wp-content/uploads/2012/06/Train-station-video-game-4.png" width="494" height="364" /></a>
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		<title>IKEA China Commercial&#8217;s Music Takes Us Back To Our Nintendo-Playing Childhoods</title>
		<link>http://beijingcream.com/2012/04/ikea-china-commercials-music-takes-us-back-to-our-nintendo-playing-childhoods/</link>
		<comments>http://beijingcream.com/2012/04/ikea-china-commercials-music-takes-us-back-to-our-nintendo-playing-childhoods/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 03:28:42 +0000</pubDate>
		<dc:creator><![CDATA[Mr. Smith]]></dc:creator>
				<category><![CDATA[5000 Years]]></category>
		<category><![CDATA[By Mr Smith]]></category>
		<category><![CDATA[Shanzhai]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=1888</guid>
		<description><![CDATA[Tudou video for those in China after the jump China doesn&#8217;t have the best track record when it comes to intellectual property. Big international companies spend lots of money fighting IP theft when smaller groups here in China happen to &#8220;borrow&#8221; IP rights. Which is why the current IKEA commercial in its spring public transport...  <a href="http://beijingcream.com/2012/04/ikea-china-commercials-music-takes-us-back-to-our-nintendo-playing-childhoods/" title="Read IKEA China Commercial&#8217;s Music Takes Us Back To Our Nintendo-Playing Childhoods" class="read-more">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<p><iframe width="480" height="270" src="http://www.youtube.com/embed/mdNwfUwGBgw?rel=0" frameborder="0" allowfullscreen></iframe><br />
<em>Tudou video for those in China after the jump</em></p>
<p>China doesn&#8217;t have the best track record when it comes to intellectual property. Big international companies spend lots of money fighting IP theft when smaller groups here in China happen to &#8220;borrow&#8221; IP rights. Which is why the current IKEA commercial in its spring public transport ad campaign seems a little strange.</p>
<p>Sound familiar? Yeah, pretty sure that&#8217;s the old NES Super Mario 3 song&#8230; you know, from World 1, Level 2, i.e. Overworld 2. It&#8217;s &#8220;creatively altered,&#8221; so it seems unlikely the company licensed the tune. You would think IKEA, a company promoting creative furniture and storage solutions, could at least commission some of their own music rather than ripping off the poor, unemployed plumber Mario. Koji Kondo would like his residuals check, please.</p>
<p><em>Mr. Smith is a consultant living in Beijing.</em></p>
<p><span id="more-1888"></span><object width="420" height="350" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.tudou.com/v/ZcuZv9IInns/&amp;rpid=107141024&amp;resourceId=107141024_05_05_99/v.swf" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><param name="wmode" value="opaque" /><embed width="420" height="350" type="application/x-shockwave-flash" src="http://www.tudou.com/v/ZcuZv9IInns/&amp;rpid=107141024&amp;resourceId=107141024_05_05_99/v.swf" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" /></object></p>
<p>In case you&#8217;d forgotten what the original sounds like (off-key, but close enough):<br />
<iframe src="http://www.youtube.com/embed/1RPLtGZwRSc" frameborder="0" width="420" height="315"></iframe><br />
<object width="420" height="350" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.tudou.com/v/3SodhVwOPzA/&amp;rpid=107141024&amp;resourceId=107141024_05_05_99/v.swf" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><param name="wmode" value="opaque" /><embed width="420" height="350" type="application/x-shockwave-flash" src="http://www.tudou.com/v/3SodhVwOPzA/&amp;rpid=107141024&amp;resourceId=107141024_05_05_99/v.swf" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" /></object></p>
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		<title>Man Playing Real-Life Frogger In China Does Not Successfully Cross Road</title>
		<link>http://beijingcream.com/2012/03/man-playing-real-life-frogger-in-china-does-not-successfully-cross-road/</link>
		<comments>http://beijingcream.com/2012/03/man-playing-real-life-frogger-in-china-does-not-successfully-cross-road/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 02:00:11 +0000</pubDate>
		<dc:creator><![CDATA[Anthony Tao]]></dc:creator>
				<category><![CDATA[By Anthony Tao]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[The Road]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://beijingcream.com/?p=1578</guid>
		<description><![CDATA[The worst part about what happens here is you see it coming and you want to shout some warning to the guy, a simple "Wait!" or "Whoa there!" But there's no pause button in real life: it just happens, sometimes in slow motion -- the man hesitating, quickly glancing both ways to make sure he can at least clear the first couple of lanes; the slow-moving white van concealing the fast-moving white van on its (and the man's) blindspot; that final stride, a gallop of faith...]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/FOsDL8sGubs" height="360" width="480" allowfullscreen="" frameborder="0"></iframe><br />
<em>Youku video for those in China after the jump</em></p>
<p>The worst part about what happens here is you see it coming and you want to shout some warning to the guy, a simple &#8220;Wait!&#8221; or &#8220;Whoa there!&#8221; But there&#8217;s no pause button in real life: it just happens, sometimes in slow motion &#8212; the man hesitating, quickly glancing both ways to make sure he can at least clear the first couple of lanes; the slow-moving white van concealing the fast-moving white van on its (and the man&#8217;s) blindspot; that final stride, a gallop of faith&#8230;</p>
<p>The lesson here? Leave <a href="http://beijingcream.com/2012/03/acid-dumplings-02/">Frogger</a> and the other DOS arcade games for the emulators.<span id="more-1578"></span></p>
<p>The song is No. 43 Baojia Street&#8217;s &#8220;Mistake&#8221; :: 错误《鲍家街43号》</p>
<p><object width="480" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://player.youku.com/player.php/sid/XMzY2OTg1MDg0/v.swf" /><param name="quality" value="high" /><param name="allowscriptaccess" value="sameDomain" /><embed width="480" height="400" type="application/x-shockwave-flash" src="http://player.youku.com/player.php/sid/XMzY2OTg1MDg0/v.swf" quality="high" allowscriptaccess="sameDomain" /></object></p>
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