Hong Kong Is A 2D Video Game In Swedish Photographer Christian Åslund’s “Honkey Kong”

With its vertically-oriented architecture, Hong Kong lends itself to the type of surreal, postmodern panoramas you see out of artists like Michael Wolf, but its layout can also be manipulated to reveal its horizontal, two-dimensional, anti-stereoscopic obverse: for example:

Honkey Kong 1

That’s from Swedish photographer Christian Åslund, whose photography series “Honkey Kong” was commissioned by shoe brand Jim Rockey. The website Hong Wrong tells us that it’s “a tribute to classic 2D platform games, integrating a person into street scenes.”

Shot from above using a telephoto lens, the images appear flat and look as if the subject is navigating the streets. Åslund used walkie-talkies to co-ordinate with friends on the ground and kept retouching to a minimum. Accessing rooftops was the toughest part of the shoot, though some local film students worked as fixers.

Amazing results ensue. Check out Hong Wrong for more pics. (Not for those who suffer from vertigo.)

Honkey Kong 2 Honkey Kong 3

PHOTOGRAPHY – ‘Honkey Kong’ – HK Photographed as a 2-D Platform Game (Hong Wrong)

    Leave a Reply

    • (will not be published)

    XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>


    nine − = 5